Thank you Emperor!!! Yes! Someone else solved that puzzle with like 5 extra steps lefts lol! I will update that accordingly! Thank you so much for making a video! It is very encouraging for me!!!
Hey, I noticed the mobile version has more levels and some levels are very different, I'm wondering if and when they'll be coming to the PC/WebGL version of the game? I just fancy playing on the desktop more
Yes! I'm trying to figure out how to make the controls more intuitive for the PC version, not that they actually are for the mobile version either... But yes, I can include those if people don't mind the confusing movement when the cube is climbing pillars.
Suprisingly alot of fun The arcade mode was easy to understand, but seems hard to master which is exactly what I like in these types of games. I also love the simplicity of the mechanics.
Hey, I left a comment on this game while it was still in the jam, not sure if you read it or not, but I think this game is really cool! I can feel some Puyo Puyo vibes from the menus and design, and that speaks to me as someone who appreciates action puzzle games.
I think that this game has some great potential if you expand it some more.
Thank you so much for your supportive comments! I appreciate it very much! And yes! Puyo Puyo is a major inspiration and reference in terms of design and aesthetics. I do want to introduce more characters, background art, story, among much other stuff to make this a very complete game. I definitely want to add multiplayer modes too, stuff like VS. Puyo Puyo Tetris-esque battles and maybe even some Bomberman type stages with players competing against each other.
Hi hi, it's unfortunate that this has been removed by mistake, but I will 100% follow the plans you have for this game! I haven't got much to say, the game's art style is cute and was what grabbed my attention in the first place, the puzzles are clever (although tbh sometimes annoying, but that's because I'm dumb). Also it's brilliantly difficult to get such a large highscore!
Thank you so much for your kind words! And yes! I have big plans for this game, with more game modes, story, characters, among many many other stuff! I'm glad you liked it! I hope you can get better and better highscores!
And yes, it was bad that I removed it from the gamejam but to be honest it would have been very unfair to the other contestants.
Hello! It was removed by me, but not on purpose... Since I'm an idiot, I was trying to update some fixes to my game mid-jam and deleted it, but I didn't realize I couldn't upload it back again... A very very stupid mistake.
But to be honest, I've been developing this game for almost a year now, it would have been unfair to the other contestants who did theirs in 48 hours.
No, not really! I've been developing this game for almost a year now. It's just a coincidence that the GMTK gamejam's theme also resembles my game's theme.
I did try to participate though! The rules did say that pre-existing code and art was allowed. But I'm too much of an idiot, I made a mistake and deleted my submission in the process (and it is unfair to the other competitors)... Maybe it's for the best, who knows.
Ah i see, this game is cool and challenging! Very suprised you even got japaness VO for your character.
using arrow keys to rotate in isometric view is a bit unintuitive, have you consider rotating the camera a little bit to it feels more natural to use left/right key?
I think I did change the camera just now, I'm not sure I uploaded like 2 or 3 versions already. It's little more angled to the left to get a more intuitive keyboard control :O. If you still think it's not intuitive enough, could you please let me know? (I'm mostly referring to the Arcade Mode).
And yes, thank you! Since I was making an anime type game already I said I might as well go full japanese. I do want to include more languages in the voice acting in the future. I have bigger plans for this game.
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Great fun game. Really like the cute music too and the sound effects and visuals are very comfy.
Thank you so much for the kind comments! I'm super glad you liked it!
I've released a video on the puzzle solutions of Kyubu Kyubu Dice here, feel free to watch if any of you are extremely stuck
WARNING: I highly encourage you to solve these puzzles yourself, as they are more gratifying than watching a walkthrough
And for Eldelnacho, the last level is beatable with 2 extra moves, so you might wanna update the game accordingly? Thanks for the great game pal
Thank you Emperor!!! Yes! Someone else solved that puzzle with like 5 extra steps lefts lol! I will update that accordingly!
Thank you so much for making a video! It is very encouraging for me!!!
Hey, I noticed the mobile version has more levels and some levels are very different, I'm wondering if and when they'll be coming to the PC/WebGL version of the game? I just fancy playing on the desktop more
Yes! I'm trying to figure out how to make the controls more intuitive for the PC version, not that they actually are for the mobile version either... But yes, I can include those if people don't mind the confusing movement when the cube is climbing pillars.
Suprisingly alot of fun
The arcade mode was easy to understand, but seems hard to master which is exactly what I like in these types of games. I also love the simplicity of the mechanics.
Hey CakeDrake! I didn't know you made games! Thank you so much! I appreciate your comments very much! You are the best!
Yeah I haven't been too active in a while. It's really a lot of work to put games together lol
It definitely is!
Hey, I left a comment on this game while it was still in the jam, not sure if you read it or not, but I think this game is really cool! I can feel some Puyo Puyo vibes from the menus and design, and that speaks to me as someone who appreciates action puzzle games.
I think that this game has some great potential if you expand it some more.
Thank you so much for your supportive comments! I appreciate it very much! And yes! Puyo Puyo is a major inspiration and reference in terms of design and aesthetics. I do want to introduce more characters, background art, story, among much other stuff to make this a very complete game. I definitely want to add multiplayer modes too, stuff like VS. Puyo Puyo Tetris-esque battles and maybe even some Bomberman type stages with players competing against each other.
Thanks again! You are the best!
Hi hi, it's unfortunate that this has been removed by mistake, but I will 100% follow the plans you have for this game! I haven't got much to say, the game's art style is cute and was what grabbed my attention in the first place, the puzzles are clever (although tbh sometimes annoying, but that's because I'm dumb). Also it's brilliantly difficult to get such a large highscore!
Thank you so much for your kind words! And yes! I have big plans for this game, with more game modes, story, characters, among many many other stuff! I'm glad you liked it! I hope you can get better and better highscores!
And yes, it was bad that I removed it from the gamejam but to be honest it would have been very unfair to the other contestants.
Has the game already been removed from the game jam? Despite this, the game is still cool!
Hello! It was removed by me, but not on purpose... Since I'm an idiot, I was trying to update some fixes to my game mid-jam and deleted it, but I didn't realize I couldn't upload it back again... A very very stupid mistake.
But to be honest, I've been developing this game for almost a year now, it would have been unfair to the other contestants who did theirs in 48 hours.
Thank you for your comments!
Looks cool! Is this made for GMTK game jam?
No, not really! I've been developing this game for almost a year now. It's just a coincidence that the GMTK gamejam's theme also resembles my game's theme.
I did try to participate though! The rules did say that pre-existing code and art was allowed. But I'm too much of an idiot, I made a mistake and deleted my submission in the process (and it is unfair to the other competitors)... Maybe it's for the best, who knows.
Thank you for your comments.
Ah i see, this game is cool and challenging! Very suprised you even got japaness VO for your character.
using arrow keys to rotate in isometric view is a bit unintuitive, have you consider rotating the camera a little bit to it feels more natural to use left/right key?
I think I did change the camera just now, I'm not sure I uploaded like 2 or 3 versions already. It's little more angled to the left to get a more intuitive keyboard control :O. If you still think it's not intuitive enough, could you please let me know? (I'm mostly referring to the Arcade Mode).
And yes, thank you! Since I was making an anime type game already I said I might as well go full japanese. I do want to include more languages in the voice acting in the future. I have bigger plans for this game.